Wednesday, 13 June 2012
Saturday, 17 September 2011
Thursday, 30 June 2011
So today, Google launched "+1" to the global audience. Finally! I have been waiting since the day +1 was announced for it to be available on Google UK. Along with it was a new look to Google itself, with a very nice Web 2.0 look to the homepage and search result pages. Usually the Google UK site falls behind compared to Google.com (For instance +1), so I am glad that they chose to launch the new look across all sites worldwide.
Thursday, 23 June 2011
You would never think you would hear the words "Inflation" and "Video Game" in the same context. Well in fact thanks to CCP you can now. In an update that brings a similar system to Valve's TF2 Hats, players can now buy clothing items for your EVE Avatar which serve no purpose except cosmetic. The currency used is not the common in-game currency ISK but rather Aurum which you get by "breaking down" PLEX.
Now for those that don't know, PLEX is an in-game item that is bought with your well earned in-game money, and it adds 30 days game time to your account. The result is pretty much a good player can self sustain their game. There is a problem though. PLEX like every item in EVE isn't a fixed price. Its driven by the players. In the past month PLEX prices have gone up, but with the new Incarna patch and the introduction of Aurum I fear its just going to drive the prices of PLEX up quicker, which is a shame because for a player like me, it just makes it even more difficult to have a self sustaining game.
I remember hearing about F.E.A.R. 3 (Or F.3.A.R. if you prefer) and wondered to myself whether the guys at Monolith could actually make a game worse. Well in fact they did. I remember Project Origin being released (FEAR 2) and I felt that the game was one of the biggest differences in game quality ever. Everything that made the first F.E.A.R. good just felt missing. But actually it was almost virtually identical but it was just one of those games "that felt different". The game just felt like it had the same cheap scares that were present in the first game. They worked once but never twice but Monolith felt like trying for a third. Although what stands out of F.E.A.R. 2 is it presenting one of the most weird endings ever conjured. Video will explain.
A long story short, Monolith have failed to improve F.E.A.R. yet again.